Tag: feats

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  • Action Dice Feats

    Action dice feats are feats that provide new options for using [[Action Dice|action dice]]. A character may only take one action dice feat.

  • Guardian Angel

    [[[Action Dice Feats|Action Dice]]] You keep a close eye on your allies, protecting them from harm. *Benefit* As an immediate action, you may spend 1 or more action dice to grant an ally within reach DR/- equal to the die's result until the end …

  • Eye For Detail

    [[[Action Dice Feats|Action Dice]]] Your keen eye misses nothing. *Prerequisite* Wisdom 15+ *Benefit* Whenever you spend 1 or more action dice to increase a Listen, Spot, or Search check, you instead roll 2 dice for each action die spent. …

  • Favored of the Gods

    [[[Action Dice Feats|Action Dice]]] Be it fate or divine favor, the universe smiles on you in everything you do. *Prerequisite* Half-orc, halfling, sluagh, or thri-kreen *Benefit* Whenever you spend 1 or more action dice, those dice also …

  • Safeguard

    [[[Action Dice Feats|Action Dice]], Fighter] At just the right moment, you intercept incoming blows targeted at your ally. *Prerequisites* Constitution 15+, shield proficiency *Benefit* Whenever you spend 1 or more action dice to increase your …

  • Professor

    [[[Action Dice Feats|Action Dice]], Wizard] Your knack for knowledge rubs off on your allies. *Prerequisites* Bardic knowledge class feature or ranks in any three Knowledge skills, Intelligence 15+ *Benefit* As a free action, you may spend …

  • Generous

    [[[Action Dice Feats|Action Dice]]] You manipulate chance in an almost supernatural manner. *Prerequisite* Dexterity 15+, Charisma 13+ *Benefit* You may spend action dice to increase the rolls of allies you can communicate with, so long as …

  • Obsessive

    [[[Action Dice Feats|Action Dice]]] You make your way through determination and occasional flashes of brilliance. *Prerequisite* Intelligence 15+ *Benefit* Whenever you spend 1 or more action dice to increase the result of an Intelligence- …

  • Good Karma

    For some reason, you're luckier than most. *Benefit* You begin each session with 1 extra d4 action die. This bonus action die is a d4, regardless of the die type you usually roll. *Special* You may take this feat up to 3 times, each time …